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The GM can roll a d10 to see if another NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't know him, on 8 he has a minor connection, a friend in common, member of family, etc on 9 the minstrel already worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor. He has a incredible high chance to have met or to be known by anyone. With a CR 3 this benefit goes to Comfortable, CR 10 Wealthy and CR 15 Aristocrat life style.Ĭontacts, Enemies and Allies: He knows a lot of people on his region and made a lot of good and bad choices during his life. Simply by playing a show or chatting with right persons he can make others pay his modest life expenses.
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Special Abilities Fame and Glamour: The minstrel is a bon vivant who tries to live the most of his life each day and has a renown for his increadible ability with music, dance and charm. Its spellcasting ability is Charisma (spell save DC 17, to hit with spell attacks +9)Ĭantrips (at will): True Strike, Dancing Lights, Light, Blade Ward, Friends,Ģnd level (3 slots): Suggestion, Heat Metal, Silence,ģrd level (3 slots): Feign Death, Hypnotic Pattern, Nondetection, Bestow Curse,Ĥth level (3 slots): Greater Invisibility, Dimension Door, Compulsion, Locate Creature, Confusion, Freedom of Movement, Hallucinatory Terrain, Polymorph,Ħth level (2 slots): Guards and Wards, Otto's Irresistable Dance,ħth level (2 slots): Mordenkainen's Sword, Forcecage,Ĩth level (1 slots): Dominate Monster, Power Word Stun, Glibness,Ĭlick here to see spells descriptions (external tool) Melee Weapon Attack +7 to hit, reach 5 ft, one target.
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