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Lords of the fallen easy mode
Lords of the fallen easy mode







lords of the fallen easy mode

"We didn't want to have this mainstream game where it's really easy, and everyone can play it, and it throws cutscenes at you," he explains. I find my health being pinged down by the simplest enemies as I attempt to get used to the feel of the weapons.īefore long, I'm dead, but Klose says that's to be expected. I am able to do quick jabs of the weapon as a light attack or a choose a heavy attack with much more range and more damage-dealing potential but a huge wind-up time as well. The main character, Harkin, is equipped with a shield and a large halberd. In demo of the game, I discover the importance of timing rather fast. "A hammer is heavy, and if it hits, it will deal tremendous damage, but you need to time it correctly." "You can judge what's happening on the screen and understand it," Klose says. Klose calls Lords of the Fallen part of a trend of RPGs that "put realism on the forefront." This means there's a focus on immediate action - on timing weapon swings and dodging enemy attacks - rather than on stats. After hundreds of hours of Souls games, I'm able to pick up the controller and get right in without a second thought. The control layout is identical - a heavy and light attack on the right shoulder buttons, raising the shield and parrying on the left shoulder buttons, dodging and gulping down potions on the face buttons. This surprises me, because I've just played the E3 2014 demo for Klose's current project, Lords of the Fallen, and it feels exactly like Dark Souls. "But it's just not 100 percent the type of game I would really play until the end."

lords of the fallen easy mode

"I'm a big fan of the Souls series," says Jan Klose, creative director at developer Deck13. The biggest surprise in my look at action-RPG Lords of the Fallen at E3 2014 is that one of its creators has not finished one of From Software's Souls games.









Lords of the fallen easy mode